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Project
Requiem

Project Requiem is a video game and story project I'm currently working on. It is divided into five parts with a connected storyline, in which you follow different characters and their stories. Each game has its own gameplay mechanics, ranging from turn-based combat to action-driven third-person fights.

I'll keep you updated from time to time on the story, the mechanics, the worldbuilding and the characters.

Requiem: Rising is the first of five parts. It marks the beginning of the story and introduces the player to the world.

The story is set in 2038 in a newly built city-state between France and Germany, a place technologically years ahead of the rest of the world. Researchers, programmers, and innovators from across the globe have gathered here with one goal: to push humanity forward. Watching over it all is ORACLE, an artificial intelligence woven into every vital part of the city.

You follow police officer Hiroto Tanaka and his partner Zoé Moreau through their daily assignments, until everything changes.

Requiem: Eclipse is the grand finale of the five-part saga. Set more than 200 years after the events of the first part, it takes place in FuNoShi-7, a dystopian megacity. You follow university student Himari and her companions on their journey to save the last bastion of humanity from extinction, facing ancient creatures, demons, and gods along the way.

updates

Requiem: Rising

  • Characters written: 10
  • Worldbuilding 38%
  • Story progress 10%

Currently building the world.

Requiem: Eclipse

  • Characters written: 7
  • Worldbuilding 12%
  • Story progress 5%

On hold until Rising is complete.

Contact

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